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Co-Design for Designers: A Philosophy, Not a Method
Co-Design

Co-Design for Designers: A Philosophy, Not a Method

Jess Watson's profileNovember 17, 2025โ€ขJess Watson

What co-design asks of designers who were trained to solve problems alone, and where to begin.

There is a particular moment in many designers' careers when something shifts. Usually it's quiet. A designer might be sitting in a pitch meeting, or reviewing a deck of polished outputs, when a thought surfaces: "But what if the people who actually live with this outcome had shaped it from the beginning?" That question sits differently depending on who's asking. For some, it confirms work already underway. For others, it opens a gap between what their training taught them and what their intuition now suspects. This is the gap where co-design lives.

The traditional design industry has done well by many practitioners. It has offered a clear path. The skills of visual communication, interaction design, information architecture, strategic problem-solving โ€” these are real, teachable, valuable. They have brought designers from communication design, graphic design, service design backgrounds to meaningful work. The craft is genuine. The problem-solving is genuine. But there is something the industry has also taught, often implicitly: that the designer's job is to be the expert, to observe, to synthesise, and to shape the answer.

Alongside this traditional stream, something else is quietly growing in Australia. There is a growing cohort of designers, many trained in the conventional way, who are asking what happens when the people closest to a problem are treated as experts too. Not as research subjects. Not as end users to be observed. Not as audiences to be addressed. But as people who hold essential knowledge about their own lives. This is not a new idea in Australia. Community development workers, social workers, creatives in youth and health sectors, Aboriginal community-controlled services โ€” these practitioners have been designing with communities for decades. But for designers trained in traditional fields, this represents something like a professional reorientation. It asks a fundamental question about who gets to shape what matters. And it asks designers to become something they were not trained to be.

That question is what this post is really about. Not a framework. Not a how-to. But the philosophical reorientation that co-design asks of designers, the particular tensions it holds for them, and where individual practitioners can begin to explore what this means in practice and in spirit.

What Co-Design Actually Is

Co-design is not a method. This distinction matters more than it might first appear. A method is a technique โ€” a workshop format, a facilitation tool, a process you can follow. Co-design is a philosophy. It is a set of beliefs about where knowledge lives and who gets to shape the future. At its core: the people closest to a problem have knowledge that matters more than the external expert's analysis. Not in addition to expert thinking. Not as validation of expert thinking. But as primary knowledge. Knowledge that comes first.

This is a radical premise for most designers. It means the designer is not solving a problem. The designer is holding space for people to shape a response to their own lives. It means the designer's craft becomes different too. Less about producing the perfect output. More about being present, listening, translating between different ways of knowing, noticing what's being said beneath the words. It is intellectual work, relational work, and often uncomfortable work for people trained to lead.

Knowledge that comes first

The shift from expert to facilitator is not a demotion โ€” it is a reorientation of where design intelligence is assumed to live. In co-design, the designer's role is to hold the process well enough that people can bring what they know about their own lives. That is a skill. It is also a different kind of leadership than most design education prepares practitioners for.

In Australia, this philosophy is being practised by a distinct community of practitioners who have collectively shown what it looks like. TACSI, the Australian Centre for Social Innovation in Adelaide, has spent years building what they call a "family-by-family model" of practice. They do not come into a community with a pre-made solution. They come in to ask genuine questions and to shape response alongside the families living with a particular challenge. This is not consultation where a designer listens and then decides. This is genuine power-sharing where the outcome is literally shaped by multiple hands and minds and experiences.

Beyond Sticky Notes, the Australian co-design resource and training hub, has made practical frameworks available to designers and practitioners working in government and community sectors. Their focus is on the tension between rigour and accessibility, making co-design not an elite practice but something embedded in everyday work. Emma Blomkamp's New Know How platform has created a community of practice specifically for Australian co-designers, bringing practitioners together to learn from each other's experience and to think critically about what co-design is and what it is not.

These organisations represent something important: co-design in Australia is not imported methodology. It is emerging practice, grounded in this place, shaped by the specific needs and cultures of Australian communities.

Callan Rowe, founder of Village Collaborative Consulting and a researcher whose PhD examined social connection, offers a staging framework that is useful for understanding where most "co-design" projects actually begin. Genuine co-design moves through co-define, then co-design, then co-deliver, then co-evaluate. Most projects that carry the name begin at the second stage. The problem has already been defined โ€” by the commissioning organisation, in the funding proposal, in the brief โ€” and the community is invited to participate in solving something they had no hand in framing. Rowe's observation is pointed: "There's no co-design without co-defining." A process that presents a pre-formed problem framing and invites community input into responding to it is, at best, collaborative problem-solving within a frame the community did not set. That is a useful and often valuable thing. It is not co-design.

The Professional Reorientation

For a designer trained in conventional practice, co-design asks for something quite specific and quite demanding. It asks them to step out of the expert role they were trained for.

This does not mean designers are not needed. It means they are needed differently. A designer in co-design is often a translator. Someone who can sense the tacit knowledge being shared in a room and help give it visible form. Someone who understands how to hold space when power dynamics are uneven. Someone who can keep process moving without imposing direction. Someone who can sit with ambiguity and uncertainty rather than rushing to resolution. These are skills. They are teachable. But they are not the skills that most design education emphasises.

Jax Wechsler, who leads Social Design Sydney, speaks about the particular skill of trauma-informed design. Not as a therapy, but as a practice that acknowledges that in most communities, power has been used in ways that hurt. Co-design, done with integrity, means understanding that context and creating conditions where people can show up as themselves, not as subjects of a design process. This is relational work. It is also work that most traditional design education does not prepare designers for.

What it means to hold space well

Designing with integrity in communities that have experienced harm means attending to what people are carrying before attending to the problem being solved. When a facilitator gets this right, something shifts in the room. People arrive differently. The design that emerges from that quality of presence is different too โ€” shaped by genuine trust rather than managed participation.

Rowe built Village Collaborative Consulting specifically to create the structural conditions that the agency model prevents. Rather than arriving on a project, doing the work, and leaving, Village Co builds capability into every engagement โ€” through co-facilitation, project mentorship, and coaching โ€” so that clients can sustain and evolve the work after the formal engagement ends. The model is designed around what Rowe calls the speed of trust: the understanding that genuine co-design requires the kind of relationship that most agency timelines actively work against. A personal measure he describes for knowing the work has reached genuine relational depth is whether a hug between the people working on the project would feel entirely natural by the end. It is not a sentimental standard. It is a relational one โ€” and it names something that co-design process documentation rarely captures.

This is the honest part: the traditional design industry does not currently make space for this kind of practice to flourish. Design consultancies are built on the model of the expert designer solving problems for clients. Career progression is tied to the visibility of individual creative output. Billable hours reward efficiency, not the slower work of genuine listening and power-sharing. If a designer feels drawn to this work, they are often navigating it alone, figuring out what it means for them in their specific context, without institutional support or clear pathways.

This is why The Feeling Designer's movement matters. It names what is already happening and makes it visible. It gives language to the experience of designers who know there is more. And it creates the sense that this is not an individual aberration but a genuine shift in how some designers are choosing to work.

Starting Point: The Work Begins With Questions

For a designer considering this reorientation, the starting point is not a framework. It is genuine curiosity. What would it look like if the people you are designing with were treated as the primary experts? What would change about your role? What would change about the outcome? What would it ask of you, as a person and as a practitioner?

These are not rhetorical questions. They are questions worth sitting with, alone or with others navigating similar territory.

One of the most persistent misunderstandings Rowe encounters is the assumption that scale of consultation is evidence of rigour: the more people consulted, the more legitimate the outcome. He pushes back on this directly, through a distinction between breadth and depth. Breadth produces a representative sample. Depth produces the kind of insight that actually sparks a design response. Ten people in genuine conversation will often yield more useful, specific, and actionable material than a hundred survey responses. For designers building co-design capability, this reframe has practical implications: genuine participatory insight requires fewer, deeper engagements, not wider reach.

Beyond Sticky Notes offers practical resources that ground co-design thinking in real contexts. Their tools are available to anyone, free or low-cost, and designed specifically for Australian practitioners working in government, community services, and social enterprise. The value is not in the tools themselves but in what using them reveals about the difference between consultation and genuine co-design.

TACSI's publicly available case studies and framework documents show what power-sharing actually looks like at scale. The family-by-family model emerged not from theory but from practice, from listening carefully to what works and what gets in the way. Reading how TACSI has structured their approach gives a designer concrete insight into what it means to genuinely reorient practice.

New Know How brings practitioners together in conversation. The platform includes resources for thinking through the specific tensions of co-design: what happens when the group wants something that is not technically feasible? How do you navigate power when there is historical inequality between facilitators and participants? How do you know if you have actually shared power or simply performed the appearance of it? These are the questions designers encounter in real practice. The community of practice makes space to think through them.

The First Nations Translation Gap

There is a particular gap that any designer moving into co-design work in Australia needs to understand. When co-design happens with First Nations communities, something specific occurs in many processes. The spirit, the storytelling, the conceptual frameworks shared by First Nations knowledge holders frequently disappear in the design output. The knowledge is heard in the room. But it does not translate to the final design. What emerges often looks like conventional design thinking with Indigenous consultation checked off.

This is not a minor problem. Tristan Schultz, whose work through Relative Creative focuses on design sovereignty and decolonising design process, speaks directly to this gap. Co-design is not decolonised simply because First Nations people are in the room. Decolonising the process asks something deeper: it asks designers to genuinely question what knowledge systems are embedded in their own thinking about how design works, what constitutes a "good outcome", and what success looks like.

Presence is not the same as power

Having First Nations knowledge holders in a co-design process does not mean First Nations knowledge is shaping the design. The translation gap โ€” where Indigenous story and concept enter the room but do not reach the output โ€” is systematic, not accidental. Closing it requires designers to examine not just who is present but whose ways of knowing are structuring the process itself.

For a designer beginning this work, understanding this gap is critical. It means reading the Australian Indigenous Design Charter directly, not as a checklist but as a foundation for thinking. It means understanding that First Nations designers and knowledge holders are chronically underpaid for their expertise. It means recognising that a designer's job in co-design with First Nations communities is not to translate Indigenous knowledge into conventional design language. It is to learn a different language entirely, and to let that learning change how they work.

A Philosophy, Not a Formula

The reason co-design is a philosophy rather than a method is that it cannot be reduced to steps or tools that work the same way every time. A workshop format that builds trust in one context might recreate power dynamics in another. A decision-making process that works beautifully in one community might silence voices in the next. The philosophy is constant. The practice is always contextual.

This is both harder and more interesting than method-based design. It asks designers to be thoughtful, present, and willing to let the work be shaped by the specific people and place it sits within. It asks them to notice when they are falling back on habit and to stay curious about what is actually needed.

For a designer navigating this reorientation, the practical starting point is one or more of these:

Beyond Sticky Notes (beyondstickynotes.com) offers structured access to co-design thinking, with tools, case studies, and a community of Australian practitioners. It is a good entry point if a designer wants to understand the difference between consultation and genuine co-design, and to see how co-design works in government and community service contexts.

New Know How (newknow.how) is a platform specifically for co-designers. It offers resources, community conversation, and opportunities to think alongside other practitioners who are navigating similar questions. This is valuable if a designer feels alone in this work and wants to connect with others asking the same questions.

TACSI's publicly available work, including case studies and framework documents, shows what power-sharing actually looks like in practice. Following their work offers insight into what is possible when an organisation genuinely commits to co-design as a philosophy, not an add-on.

Social Design Sydney, led by Jax Wechsler, is a community of practice focused specifically on trauma-informed and relational design. If a designer is drawn to the human side of this work, to understanding power and safety and genuine partnership, this community offers both thinking and practice.

The Australian Indigenous Design Charter and Protocols for non-Indigenous people working with Indigenous people are foundational documents that any designer working with First Nations communities should read and return to repeatedly.

One place to start this week

Beyond Sticky Notes and New Know How are both free to access and built specifically for Australian practitioners. Spending an hour in either resource โ€” not to learn a method but to sit with the questions they raise โ€” is a practical first step for any designer curious about what genuine co-design asks of them.

The Underlying Shift

What co-design asks of designers, fundamentally, is permission to value what they already carry. Designers are curious people. They are people who notice. They are people who care about what they make and how it lands in the world. They ask questions about context and culture and human experience. Co-design does not ask them to become different people. It asks them to trust those instincts, to make them central rather than secondary, and to build a practice around genuine listening and power-sharing.

This is also a solitary choice in many ways. The traditional design industry is not structured to support it. But that is changing, quietly, through the work of practitioners who are choosing this path anyway. The movement is real. The practitioners are real. The outcomes are visible to anyone paying attention. And individual designers are joining all the time.

The question is not whether co-design is worth doing. The practitioners named in this piece have already answered that. The question is what it means to choose this, fully and with eyes open, in a career and in a life. And where to begin.

#co-design#participatory design#australian design#design practice#TACSI#Beyond Sticky Notes